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Interloper Screenshot

Fuse two sounds into one, with full artistic control.

We built Interloper to solve a workflow bottleneck: manually stacking layers, fighting phase cancellation, and carving out EQ notches to prevent frequency masking. It was a tedious technical process that killed creative momentum.

By giving you direct, performable control over the spectral blend of two sources, Interloper transforms a corrective task into a creative one.

When the technical friction disappears, you stop troubleshooting and start exploring. Whether you’re chasing a specific texture or hunting for a happy accident, Interloper gets you there without the roadblocks.

Frequently Asked Questions

Can’t I just do this with EQ and manual routing?

Technically, yes. You could build a complex chain of multiband splits, phase-aligned filters, and carefully gained sends. But replicating this level of precision manually is tedious and fragile. One wrong move and you introduce phase cancellation or comb filtering that ruins the transient.

Interloper turns that complex signal path into a playable instrument. Instead of troubleshooting your routing, you can focus on the creative result-auditioning new textures and locking in the perfect blend instantly.

How does the interpolation workflow actually work?
You load two samples into the engine and set custom crossover points to divide the frequency spectrum into lows, mids, and highs. Then, you use the interpolation sliders to continuously blend between Source A and Source B for each band. This lets you surgically transplant the sub of a kick, the body of a snare, or the high-end texture of a hat without any spectral bleed.
Is this a static effect or a playable instrument?
It’s a fully playable, MIDI-driven instrument. You can trigger your hybrid sounds directly from your keyboard or sequencer. Every parameter - including the interpolation sliders - can be automated in your DAW, allowing you to create evolving textures that morph between the two sources over time.
Can I use this for things other than drums?
Absolutely. While it excels at drum design, the multiband engine is content-agnostic. It’s powerful for fusing synth layers, stacking vocals, or creating heavy bass patches where you need to preserve a solid low-end while modulating the upper harmonics from a different source.
Does this replace my current sample layering workflow?
It replaces the friction of that workflow. Traditional layering often forces you to compromise - fighting for headroom or carving out EQ notches to stop frequencies from clashing. Interloper handles the spectral separation natively, giving you a cleaner, phase-coherent result much faster than manual processing.